POV-Ray : Newsgroups : povray.general : Scenes and rendered images of this problem : Re: Scenes and rendered images of this problem Server Time
6 Aug 2024 06:18:05 EDT (-0400)
  Re: Scenes and rendered images of this problem  
From: Vic
Date: 29 Apr 2002 17:16:27
Message: <3ccdb82b@news.povray.org>
Hi Harold!

Yes, certainly. I'll send you some material. Unfortunately my thesis is in
Hungarian, so you'll be able to understand only the circuit diagram, the
images and some tables. :-(

I'll explain the main idea of it.
Stay tuned.

-Vic-


"Harold Baize" <bai### [at] itsaucsfedu> wrote in message
news:3ccd9bd4$1@news.povray.org...
> Vic,
>
> Maybe when you are done and have time
> to relax :-) you could let us know about your
> thesis and how stereo POV rendering was part
> of it.
>
> Harolddd
> "Vic" <let### [at] fwhu> wrote in message news:3cccfcc4@news.povray.org...
> > I'm looking forward to your new StereoPov patch with Pov 3.5. Binary
> > replacements are fine and easy to install. I'll try that one (and not
the
> > 3.1g version), because I've to finish my thesis in three weeks and I
don't
> > have time for trial and error. I've used Pov for 3 years, so I'm very
> > interested in your next patch. - Vic
> >

> > news:3CC### [at] webconde...
> > > Vic wrote:
> > > > I've downloaded his entire page and read some details. It seems to
be
> > good
> > > > for my purposes, but supports only Pov 3.1g. I use Pov 3.5 with the
> > improved
> > > > Windows GUI and don't want to fall back to Pov 3.1g. I've used Pov
3.1
> a
> > lot
> > > > 2 years ago. I plan to put some of my scenes to a WEB page. I hope
> > Hermann
> > > > will port his (at first look) excellent patch to 3.5 in the near
> > future...
> > > >
> > >
> > > you can be shure I will try to port as soon as the source code for 3.5
> > > is released. Of course I don't know how difficult this will be,
> > > but based on the source code of Mega POV, I would guess, it's not so
> > > difficult. For Mega POV, I would have the problem that the
> > > post-processing feature hooks in at exactly the same locations my
> > > patch does, but fortunately, POV-Ray 3.5 has no post-processing :-;
> > >
> > > Hermann Vosseler
> > >
> > >
> >
> >
>
>


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